Composer · Immersive Sound Artist
Giles
Lamb
Composer. Film and installation, live audiovisual, generative work. I spend as much time on process and improvisation as on the final mix.
Signal Dreams is current live work. The Quiet Room is writing on sound and how I work.
Practice
The medium shifts.The obsession doesn't.
Same question every time: how does sound change what we see and feel?
Scores, installation, records, live sets. Same thread, different rooms. Texture and space often matter as much as the picture.
Distance to the Moon, Dead Island, albums, generative live work. The obsession stays; the format changes.
Trailers through to series and campaigns. Longest-running lane for me: score as structure under the picture.
Spatial sound and exhibition work. Built for rooms and bodies, not just speakers.
Modular, TouchDesigner, live in the room. Image and sound at once, neither pretending to lead.
Selected Work
Not a credits list.
each project explored
in depth
Process, context, decisions. The brief, the material, what the work became. A small number of projects, chosen because they represent something, not everything.
Distance to the Moon
Music and image built simultaneously. Neither serving the other.
The starting point was Calvino. Cosmicomics, stories where science becomes memory. In a stark future where Earth lies desolate, its sole remaining inhabitant undertakes a surreal ascent to the Moon.
Stop-motion animation inspired by Metropolis, Hitchcock, Calvino. Distance to the Moon began as musical sketches, a surrealist opera that never quite became one. Music and image built together from the start, each shaping the other.

Holy Hell
A cult leader's two decades captured on film. Sundance, CNN Films, Netflix.
Will Allen had recently left a cult he had been part of for more than 20 years and pieced together all the footage to make the film. The rough edit was poignant, almost dreamlike.
The first two thirds are joyous and euphoric. In the third act there is a sharp turn. I used live cello, piano, guitar and ambient pads. As the truth reveals itself the melancholy dominates and something sinister creeps in.
Dead Island
The score that changed everything.
A slow-motion, reverse-chronology ballet of a family being torn apart. They didn't want metal or horror stings. They wanted something beautiful and mournful that would make the violence land harder.
I started at the piano. Spare, melancholy, built more from space than notes. Juxtaposition as a compositional strategy. The trailer swept round the world press in days. Cannes Lions Gold.

Further Selected Work
Additional credits from 30 years of practice.
Siren Servers
VR installation presented at Sonica Glasgow. Composition and sound design for an environment where physical and virtual space shared the same footprint.
Sonica / ISO Design / Numbercult
COMPOSER · SOUND DESIGN
Valhalla Rising
Sound design and original composition for Nicolas Winding Refn's mythic Viking film. Recorded with an improvising ensemble over two days in Scotland.
Visit Scotland
Orchestral score for VisitScotland's first global campaign. Performed by the Royal Scottish National Orchestra. Featured on Good Morning America.
RSNO
Composer
Story Trails
Original score and sound design for a cycloramic immersive cinema touring 15 UK cities. Part of UNBOXED, executive produced by David Olusoga.
StoryFutures / ISO Design
Spatial Audio
Fable Legends
Announcement trailer for Lionhead's final Fable game, directed by Ben Hibon. Narrated by Michael Gambon. Premiered Gamescom 2013. The game was never released.
Lionhead / Microsoft
Composer
Book of Kells Experience
Immersive score and sound design for Trinity College Dublin's 360° Book of Kells film.
Cineworld
The theme that played before every Cineworld screening, in every cinema across the UK.
The 21
Animated short about the 21 Coptic martyrs of Libya. Score producer, sound designer and mix. Academy Award longlisted.
Live Practice
Sound as the DNA
from which
image emerges
Years of studio and film work, now in the room in real time. Modular synthesis and generative visuals. Sound and image at once, neither pretending to lead. Debuting 2026.
Signal Dreams · Coming 2026
A new immersive living album. Enter your email for dates.
Get in Touch
Commission
serious
work
Film score, music and image, soundtrack supervision. Based in Glasgow, UK.
