Composer · Immersive Sound Artist

Giles
Lamb

I'm a composer and immersive sound artist. My work moves between cinematic scoring, generative systems, and live audiovisual performance — transforming improvised sound and process-based composition into experiences that feel less like concerts and more like entering a living dream.

Current projects include Signal Dreams, a live immersive audiovisual work, and The Quiet Room, an ongoing writing practice on sound, attention, and creative process.

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SHOWREEL2026

The medium shifts.The obsession doesn't.

The question has always been the same: how does sound shape what we see, feel, and understand?

The work moves between cinematic scoring, generative systems, and live audiovisual performance — improvised sound and process-based composition across albums, installation, film, and the stage. Each form a different angle on the same question. Narrative carried as much by texture and space as by picture.

Distance to the Moon. Dead Island. A dozen albums. Live audiovisual work with generative visuals. The obsession is the same. Only the form changes.

01
Film & Television

Trailers, features, TV series, animation, campaigns. Where the investigation has played out longest. The score as the hidden architecture of narrative.

Cinematic TrailerFilm ScoreAnimationTV SeriesCampaign
02
Immersive & Installation

Spatial sound, exhibition commissions, cultural institutions. Work designed for environments and bodies. Spatial composition where the room itself is the instrument.

Spatial SoundExhibitionGenerative SystemsInstallation
03
Live Audiovisual Performance

Modular synthesis, generative visuals, live audiovisual performance. Sound as the DNA from which image emerges. The practice made visible in real time.

Live AVModularGenerative VisualsTouchDesignerFestival

Not a credits list.
each project explored
in depth

Process, context, decisions. The brief, the material, what the work became. A small number of projects, chosen because they represent something, not everything.


2025SHORT FILM · STOP-MOTION ANIMATION

Distance to the Moon

Music and image built simultaneously. Neither serving the other.

The starting point was Calvino. Cosmicomics, stories where science becomes memory. In a stark future where Earth lies desolate, its sole remaining inhabitant undertakes a surreal ascent to the Moon.

Stop-motion animation inspired by Metropolis, Hitchcock, Calvino. Distance to the Moon began as musical sketches, a surrealist opera that never quite became one. Music and image built together from the start, each shaping the other.

Distinction Award (Short Competition), Athens Animfest
Music Award, Athens Animfest
Best Soundtrack, Animaze
Composer · ProducerCurious Dreamers / EyebolsOriginal Score
Distance to the Moon

2016FEATURE DOCUMENTARY

Holy Hell

A cult leader's two decades captured on film. Sundance, CNN Films, Netflix.

Will Allen had recently left a cult he had been part of for more than 20 years and pieced together all the footage to make the film. The rough edit was poignant, almost dreamlike.

The first two thirds are joyous and euphoric. In the third act there is a sharp turn. I used live cello, piano, guitar and ambient pads. As the truth reveals itself the melancholy dominates and something sinister creeps in.

Sundance Film Festival, US Documentary Competition
Documentary Critics Choice Award
ComposerCNN Films / NetflixDirector: Will Allen
Holy Hell, 2016 film poster

2011GAME TRAILER

Dead Island

The score that changed everything.

A slow-motion, reverse-chronology ballet of a family being torn apart. They didn't want metal or horror stings. They wanted something beautiful and mournful that would make the violence land harder.

I started at the piano. Spare, melancholy, built more from space than notes. Juxtaposition as a compositional strategy. The trailer swept round the world press in days. Cannes Lions Gold.

Cannes Lions Gold, Best Internet Film
Music+Sound Award
Composer · ProducerDeep SilverOrchestral · Electronic
Dead Island trailer

Further Selected Work

Additional credits from 30 years of practice.


Live Practice

Sound as the DNA
from which
image emerges

Decades of work across records, film, and performance — now made visible in real time. Modular synthesis and generative visuals built in TouchDesigner. Performance as composition. Sound and image arriving together, neither leading. Debuting Berlin, 2025.


Commission
serious
work

Available for commissions across immersive installation, live audiovisual performance, cinematic scoring, and generative sound work. Based between London and Berlin.

Giles Lamb
General & Commissions
studio@gileslamb.com
Representation & Licensing
licensing@gileslamb.com
Location
London · Berlin