Composer · Immersive Sound Artist
Giles
Lamb
Composer and sound artist. Thirty years scoring film, television, animation and games, and a growing body of museum and installation work, most recently the Bayeux Tapestry at the British Museum.
Live, I play Ùrlar, for piano, synthesis, projection and spatial sound. I’m also developing spatial sound research with the University of Glasgow. Cannes, BAFTA, RTS and Music+Sound awards.
Practice
The medium shifts.The obsession doesn't.
Same question every time: how does sound change what we see and feel?
Scores, installation, records, live sets. Same thread, different rooms. Texture and space often matter as much as the picture.
Distance to the Moon, Dead Island, albums, generative live work. The obsession stays; the format changes.
Trailers through to series and campaigns. Longest-running lane for me: score as structure under the picture.
Spatial sound and exhibition work. Built for rooms and bodies, not just speakers.
Modular, TouchDesigner, live in the room. Image and sound at once, neither pretending to lead.
Selected Work
Not a credits list.
each project explored
in depth
Process, context, decisions. The brief, the material, what the work became. A small number of projects, chosen because they represent something, not everything.
Bayeux Tapestry, British Museum
Music and immersive sound design
Score and sound design for the immersive spaces of the British Museum's much-anticipated Bayeux Tapestry exhibition, open until July 2027.
The aim was an atmosphere that felt contemporary but carried the feeling of the time: raw, passionate, earthy, with tension building, drawing the visitor into another world.

Distance to the Moon
Music and image built simultaneously. Neither serving the other.
The starting point was Calvino. Cosmicomics, stories where science becomes memory. In a stark future where Earth lies desolate, its sole remaining inhabitant undertakes a surreal ascent to the Moon.
Stop-motion animation inspired by Metropolis, Hitchcock, Calvino. Distance to the Moon began as musical sketches, a surrealist opera that never quite became one. Music and image built together from the start, each shaping the other.

Dead Island
The score that changed everything.
A slow-motion, reverse-chronology ballet of a family being torn apart. They didn't want metal or horror stings. They wanted something beautiful and mournful that would make the violence land harder.
I started at the piano. Spare, melancholy, built more from space than notes. Juxtaposition as a compositional strategy. The trailer swept round the world press in days. Cannes Lions Gold.

Further Selected Work
Additional credits from 30 years of practice — across Film, TV, Animation & Kids’, Cinematics, Installation & Museum and Releases.
Holy Hell
Feature documentary about two decades inside a cult, pieced together by a former member from his own footage. Live cello, piano and guitar. Sundance, CNN Films, Netflix.
CNN Films / Netflix
Composer
Valhalla Rising
Sound design and original composition for Nicolas Winding Refn's mythic Viking film. Recorded with an improvising ensemble over two days in Scotland.
Visit Scotland
Orchestral score for VisitScotland's first global campaign. Performed by the Royal Scottish National Orchestra. Featured on Good Morning America.
RSNO
Composer
Siren Servers
VR installation presented at Sonica Glasgow. Composition and sound design for an environment where physical and virtual space shared the same footprint.
Sonica / ISO Design / Numbercult
COMPOSER · SOUND DESIGN
Live
Ùrlar
Ùrlar is the ground in pibroch, the theme everything returns to. A live piece for piano, synthesis, projection and spatial sound.
Premiere Friday 4 December, House of Toad, Glasgow.
Live →About Ùrlar →Original Projects
Dream Screens
Dream Screens is a concept album, with music, image and story built together from the start. Out 30 October.
Where the live work is made in the moment, Dream Screens is composed and fixed, a world you move through.
Dream Screens
Curious Dreamers
Curious Dreamers is a Glasgow-based music and screen studio making animated series, immersive films and sound installations. Music comes first in everything they make. Giles is Composer and Sound Designer at the studio, with credits including the RTS award-winning Hushabye Lullaby and the festival-acclaimed stop-motion film Distance to the Moon. Multiple projects currently in development. Presenting at Pictoplasma Berlin in May, Annecy in June and MIP Cannes in November 2026.
Visit Curious DreamersGet in Touch
Commission
serious
work
Music and sound design for moving image. Score, sound design, and final mix delivered from a resourced studio. Based in Glasgow, UK.
